Laws
Of Optics
Run
The Applet
Laws
of Reflection and Refraction
There
are three laws which govern Reflection and Refraction. These can be very easily
derived from geometry.They are:
Angle
of Incident Ray with Normal(i) EQUALS Reflected Ray with Normal(r).(i=r)
Popularly known
as SNELL'S LAW it is n1*sin i=n2*sin e where i is same as above,e is
angle of refracted beam with normal.
The
INCIDENT ray,REFLECTED ray,
REFRACTED ray and the
NORMAL at the point of incidence all lie in the same plane.The plane is referred
as plane of incidence.
Q. What does the applet
do?
A. The
applet would generate an incident ray from the point you click in the UPPER
LEFT REGION. The useful details that you will get are
Angle of incidence(i)
2.Angle of Reflection(r)
3.Angle of Refraction(e).
4.Critical Angle.
5.A message TOTAL
INTERNAL REFLECTION will be displayed
whenever such a thing happens.
Q.
How to use?
A. Well, that is self explanatory but still...
Just keep clicking in the upper left region
You can increse or decrease either mediums refractive
indices by clicking INC or DEC
Q.
Important Concepts you would like to know?
A. Well,i would here like to list the optical concepts that i have
utilised in making this applet
The above listed
laws
Critical angle
It is the incident
angle at which angle of refarction
becomes 90 degree.
Total Internal Reflection
A phenomenon when light
incident does not get
refracted.
The above two phenomenon
requires light passing
from denser to rarer
medium.