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If you know that the Sicilian Defence is not Luca Brasi, then you might want
to come over for a game of chess, or shatranj. Chess is one of the most
cerebral games in the world, in which grandmasters and supercomputers vie with
each other for supremacy. Originally a playground for military strategists, a
chessboard is a complex web of inter-dependent positions which form the basis
for attack and defence. And player psychologies influence matches more than
might seem possible -- witness Kasparov's elaborate gamesmanship in his matches
against Anand (which didn't, obviously, work when Kasparov played Deep Blue).
Venue: Mess Halls
Teams:
- One-on-one individual play.
- Open to all -- just one category for both men and women.
- Registration is required, but if you turn
up at the venue, we'll do our best to accommodate you if we have space.
Rules:
- Time for a game is 30 minutes per player for the first 5 rounds. Later
rounds will have more time.
- Points will be: 1 for a win, 0 for a loss, 0.5 for a draw.
- Format will be a swiss league but with cut-offs for each round.
- There will be 12 rounds.
- Ranks will be given based on total points earned
- Ties for positions will be resolved on the basis of progressive score (sum
of scores after each round)
- Players will be paired for a round based on the following criteria:
- Except when not possible, players on same points will be paired.
- On an average, each player will be given equal white and black games.
- No two players will play each other more than once.
- Cut-offs for various rounds:
Round |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
Cutoff |
0.0 |
1.0 |
1.5 |
2.5 |
3.5 |
4.0 |
No cutoff |
- Players will be notified the time of their game in advance.
- In the first 3 rounds, any player reporting more than 10 minutes late for his/her match will be
disqualified.
His/her opponent will be paired again.
- Regarding the timed game:
- The aim of a player is to win by playing and not by time.
- The clock has to be pressed with the same hand that the player plays with.
- In a game between A and B, A can make a move even if B has not pressed the
clock.
- If in a game between A and B, A's time gets over, B can claim a win when
he/she
has time left AND has
winning material (defined below).
- If a player requests, the arbiter can appoint an observer.
- Rules in addition to standard chess rules:
- If A and B are playing, A can claim a draw in the following ways
(this can be done only when A has time on his/her clock: claims after time is
over will not be entertained):
- Stalemate: Either A or B is stalemated.
- Repetition: A and B have repeated a move three times in succession.
- Photographic draw: The same position has appeared thrice in a game, though
not
in successive moves.
- 50 moves without capture or pawn move: A and B have made 50 moves each
without
any capture or pawn move.
- Lack of winning material: B has no winning material where winning material
is
at least one of the following:
- a pawn
- a rook
- a queen
- any two pieces among bishops and knights
- Note - A single bishop or knight is not winning material.
- People observing a game are to be completely silent. They cannot point out draws,
stalemates or checkmates.
- Arbiters are not to comment on any game until one of the players calls for
them.
- In any further complication, the arbiter's decision is final.
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