Chess


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If you know that the Sicilian Defence is not Luca Brasi, then you might want to come over for a game of chess, or shatranj. Chess is one of the most cerebral games in the world, in which grandmasters and supercomputers vie with each other for supremacy. Originally a playground for military strategists, a chessboard is a complex web of inter-dependent positions which form the basis for attack and defence. And player psychologies influence matches more than might seem possible -- witness Kasparov's elaborate gamesmanship in his matches against Anand (which didn't, obviously, work when Kasparov played Deep Blue).

Venue: Mess Halls

Teams:

  • One-on-one individual play.
  • Open to all -- just one category for both men and women.
  • Registration is required, but if you turn up at the venue, we'll do our best to accommodate you if we have space.

Rules:

  • Time for a game is 30 minutes per player for the first 5 rounds. Later rounds will have more time.
  • Points will be: 1 for a win, 0 for a loss, 0.5 for a draw.
  • Format will be a swiss league but with cut-offs for each round.
  • There will be 12 rounds.
  • Ranks will be given based on total points earned
  • Ties for positions will be resolved on the basis of progressive score (sum of scores after each round)
  • Players will be paired for a round based on the following criteria:
    • Except when not possible, players on same points will be paired.
    • On an average, each player will be given equal white and black games.
    • No two players will play each other more than once.
  • Cut-offs for various rounds:
     
    Round 1 2 3 4 5 6 7 8
    Cutoff 0.0 1.0 1.5 2.5 3.5 4.0 No cutoff
     
  • Players will be notified the time of their game in advance.
  • In the first 3 rounds, any player reporting more than 10 minutes late for his/her match will be disqualified. His/her opponent will be paired again.
  • Regarding the timed game:
    • The aim of a player is to win by playing and not by time.
    • The clock has to be pressed with the same hand that the player plays with.
    • In a game between A and B, A can make a move even if B has not pressed the clock.
    • If in a game between A and B, A's time gets over, B can claim a win when he/she has time left AND has winning material (defined below).
    • If a player requests, the arbiter can appoint an observer.
  • Rules in addition to standard chess rules:
    • If A and B are playing, A can claim a draw in the following ways (this can be done only when A has time on his/her clock: claims after time is over will not be entertained):
      • Stalemate: Either A or B is stalemated.
      • Repetition: A and B have repeated a move three times in succession.
      • Photographic draw: The same position has appeared thrice in a game, though not in successive moves.
      • 50 moves without capture or pawn move: A and B have made 50 moves each without any capture or pawn move.
      • Lack of winning material: B has no winning material where winning material is at least one of the following:
        • a pawn
        • a rook
        • a queen
        • any two pieces among bishops and knights
      • Note - A single bishop or knight is not winning material.
    • People observing a game are to be completely silent. They cannot point out draws, stalemates or checkmates.
    • Arbiters are not to comment on any game until one of the players calls for them.
    • In any further complication, the arbiter's decision is final.

       

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 Copyright IIT Kanpur, 2005.
Send questions, comments or hatemail about this webpage to sidc@iitk.ac.in.
Last updated: 02/18/05.