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A typical Java program creates many objects, which as you know, interact by sending messages . Through these object interactions, a program can carry out various tasks, such as implementing a GUI, running an animation, or sending and receiving information over a network. Once an object has completed the work for which it was created, its resources are recycled for use by other objects.Here's a small program, called
CreateObjectDemo
, that creates three objects: onePoint
object and twoRectangle
objects. You will need all three source files to compile this program.This program creates, manipulates, and and displays information about various objects. Here's the output:public class CreateObjectDemo { public static void main(String[] args) { // declare and create a point object // and two rectangle objects Point originOne = new Point(23, 94); Rectangle rectOne = new Rectangle(originOne, 100, 200); Rectangle rectTwo = new Rectangle(50, 100); // display rectOne's width, height, and area System.out.println("Width of rectOne: " + rectOne.width); System.out.println("Height of rectOne: " + rectOne.height); System.out.println("Area of rectOne: " + rectOne.area()); // set rectTwo's position rectTwo.origin = originOne; // display rectTwo's position System.out.println("X Position of rectTwo: " + rectTwo.origin.x); System.out.println("Y Position of rectTwo: " + rectTwo.origin.y); // move rectTwo and display its new position rectTwo.move(40, 72); System.out.println("X Position of rectTwo: " + rectTwo.origin.x); System.out.println("Y Position of rectTwo: " + rectTwo.origin.y); } }Width of rectOne: 100 Height of rectOne: 200 Area of rectOne: 20000 X Position of rectTwo: 23 Y Position of rectTwo: 94 X Position of rectTwo: 40 Y Position of rectTwo: 72The following sections use the above example to describe the life cycle of an object within a program. From them, you will learn how to write code that creates and uses objects in your own programs. You will also learn how the system cleans up after an object after its life has ended.
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