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Only public package members are accessible outside the package in which they are defined. To use a public package member from outside its package, you must do one or more of the following:Each is appropriate for different situations, as explained in the following sections.
- Refer to the member by its long (qualified) name
- Import the package member
- Import the member's entire package
So far, the examples in this tutorial have referred to types by their simple names, such asRectangle
andStockWatcher
. You can use a package member's simple name if the code you are writing is in the same package as that member or if that member has been imported.However, if you are trying to use a member from a different package and that package has not been imported, you must use the member's qualified name, which includes the package name. This is the qualified name for the
Rectangle
class declared in thegraphics
package in the previous example:You could use this long name to create an instance ofgraphics.Rectanglegraphics.Rectangle
:You'll find that using long names is okay for one-shot uses. But you'd likely get annoyed if you had to writegraphics.Rectangle myRect = new graphics.Rectangle();graphics.Rectangle
again and again. Also, your code would get messy and difficult to read. In such cases, you can just import the member instead.
To import a specific member into the current file, put animport
statement at the beginning of your file before any class or interface definitions but after thepackage
statement, if there is one. Here's how you would import theCircle
class from thegraphics
package created in the previous section:Now you can refer to theimport graphics.Circle;Circle
class by its simple name:This approach works well if you use just a few members from theCircle myCircle = new Circle();graphics
package. But if you use many types from a package, you can import the entire package.
To import all the types contained in a particular package, use theimport
statement with the asterisk(*)
wildcard character:Now you can refer to any class or interface in theimport graphics.*;graphics
package by its short name:The asterisk in theCircle myCircle = new Circle(); Rectangle myRectangle = new Rectangle();import
statement can be used only to specify all the classes within a package, as shown here. It cannot be used to match a subset of the classes in a package. For example, the following does not match all the classes in thegraphics
package that begin withA
:Instead, it generates a compiler error. With theimport graphics.A*; // does not workimport
statement, you generally import only a single package member or an entire package.
Note: Another, less common form of import allows you to import only a class and its public inner classes. For example, if thegraphics.Rectangle
class contained useful inner classes, likeRectangle.DoubleWide
andRectangle.Square
, you could importRectangle
and its inner classes this way:For more information, see the section on Inner Classesimport graphics.Rectangle.*;For your convenience, the Java compiler automatically imports three entire packages:
- The default package (the package with no name)
- The
java.lang
package- The current package by default
Note: Packages aren't hierarchical. For example, importingjava.util.*
doesn't let you refer to thePattern
class asregex.Pattern
. You must always refer to it as eitherjava.util.regex.Pattern
or (if you importjava.util.regex.*
) simplyPattern
.
If by some chance a member in one package shares the same name with a member in another package and both packages are imported, you must refer to each member by its qualified name. For example, the previous example defined a class namedRectangle
in thegraphics
package. Thejava.awt
package also contains aRectangle
class. If bothgraphics
andjava.awt
have been imported, the following is ambiguous:In such a situation, you have to be more specific and use the member's qualified name to indicate exactly whichRectangle rect;Rectangle
class you want:graphics.Rectangle rect;
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